polyester, 3D printing, HoloLens, Arduino Nano microcontrollers, IR camera temperature sensor, Neo-pixel LEDs, nRF24 network, batteries, streamed video
Fashion and wearable technology… Could they be used to open us up to networks beyond the visual-linguistic, screen-based ones we are familiar with?
Through sensors and digital technology, the garments in the Mycelium Project seek to do this by communicating environmental data in a non-linguistic way, through light and colour.
For Vivid Ideas, we have gone back to our roots – the underground mycelium network that fungi use to share “data” between unrelated species – and wondered how fungi might use our methods to connect with an alien “network” – humans – and get it to plug back into the wider network of life.
They kick this process off with garments that collect and share data on us, data that is both personal, human, and environmental - heat. LED lights and AR make transparent the mesh network of garments and communication exchange.
Zoe Mahony is an interactive fashion designer.
Her current research explores collaboration, aesthetics, identity, technology and ecology through the multidisciplinary field of computational and responsive clothing. She has extensive Australian and European experience in RTW markets with roles in design, production, ethical supply chains, and marketing. She is a seasoned educator, teaching design thinking, communication, and new technologies. Recipient of the Churchill Fellowship, Mahony has written on design studio practice in England, Belgium, and France. In addition she engages in curating, exhibiting, and freelance design projects.
Warren Armstrong is a creative technologist
He enjoys long walks along the beach until he inevitably comes across that crumbling Statue of Liberty half buried in the sand
Sylvain Giroux is a computer scientist and professor at the University of Sherbrooke, Canada.
He received a Ph.D. in computer science from the University of Montreal in 1993 and co-founded DOMUS, an interdisciplinary laboratory with an extensive research background in using participatory design, Internet of Things, ambient intelligence, augmented reality and living labs to design, explore, and evaluate a wide range of innovative solutions for cognitive assistance aimed to foster the autonomy of people with cognitive impairments. In particular elders with mild cognitive impairments, Dementia, or Alzheimer disease, and people with traumatic brain injury (TBI).