Crystal Matrix


ABS filament, Lycra, plastic & LED’s. Utilising hand manipulated 3D printed technologies (3D printer pen), extruded plastic film, LED lighting effects as well as digital interactivity.

...  the aesthetic mimic crystalline nature from cliffs sheers and mountain-scapes through to stylised detail of structured ice crystals and cut gemstones.

Informed and imagined based on many layers. Crystal Matrix references some ideology of architectural styles such as industrial, modernism, and the Bauhaus Movement. She also references the random, often seemingly chaotic formations found within nature, as well as the rhythmically unordered, yet perfectly structured and balanced composition of early jazz pieces. It references as much as the time it takes to create; that which a random yet naturally, tenuously balanced formation which should be instinctively experienced and contemplated with more than just “natural” sight.

At a micro level, the digital interactive layer helps bring this contemplation to play as we incorporate the often-inaudible sound of crystalline structures forming, growing and colliding from microscopic to macroscopic scales. Further as reference to scale, we are reduced to an atomic level to watch and interact between these crystalline structures as they multiply and combine to fill this atomic void to produce our Crystal Matrix.

At macro level the aesthetic mimic crystalline nature from cliffs sheers and mountain-scapes through to stylised detail of structured ice crystals and cut gemstones. Integrated lighting effects enhancement, inform and accentuate the sharp and crisp edges, bold forms and composition that is the CRYSTAL MATRIX


CRYSTAL MATRIX_4_by_Erica Gray.jpg

Erica Gray a soft sculpture
and wearables artist.

Her interest is in both traditional sewing techniques as well as technology based and infused methods within her art pieces. Often utilising elements of freehand extruded printing, machine-based 3D printing, synthetic materials as well as incorporating Artificial Luminescence effects.

Her work has been displayed nationally and internationally in events such as the World of Wearable Art Awards Show in New Zealand as well as a finalist within the iconic National WOW Museum, Nelson, NZ for six consecutive years. Wearable/tech events such as BODY HACKING CON, Texas USA, The Paradigm Gallery +Studio in the USA, SARTorial with DLUX Media Arts as well as a number of exhibitions within regional galleries, most recently Erica was a finalist in Townsville's 2017 Strand Ephemera exhibition where she took home the Award for Artistic Excellence and Runner-Up in the Wearable Technology Award in the 2017 World of WearableArt Awards Show.


Zoran Zivanovic is an
architect and director of Zoran Architecture, based on the Gold Coast, Queensland.

Having over 30 years of experience behind him in the architectural field, he holds a strong bond for the design, detailing and construction processes Architecture entails, and also has a deep interest in all things technology.

His greatest interest is in the blending of technology and architecture… more so the processes for design, visualisation and pre-construction rather than the implementation of technology within construction. His design thesis “The Evolution of Virtual Cities” was his first foray into this meshing, and has followed on with other interests such as Virtual Reality, 3D Visualisation, 3D Printing, Software Coding and Circuitry.